Practical work: Lego Star Wars: Saga Skywalker relies heavily on its predecessors
The last Lego Star Wars game on PlayStation was The Force Awakens, and it's been a long time. Like most of its predecessors, and even later entries of TT Games, it is a very safe platform game that sticks to the established plan. As fun as they can be, LEGO games have not practically advanced, based on a gameplay and established traps rather dated. For some, Lego Star Wars: The Saga Skywalker can look like another retreading, but this has been the biggest upheaval of the series for years.
After spending about an hour play in both expected (and an extra hour to watch a presentation without intervention), we have reached a few conclusions. One, this game is great. Secondly, the developer has finally aligned the fundamental gameplay on modern expectations, and the result is a much more engaging experience.
Fixed cameras formerly have been replaced by a third-person view on the shoulder, giving you total control over the right joystick. Characters wearing blasters and projectile weapons can target with L2 and shoot with R2. Finished the floating reticle that root your on-site figurine. The combat with a body to body now implies a very simple combo system, the enemies blocking your attacks if you constantly repeat the same schema. The Saga Skywalker finally looks like a modern LEGO game.
Although many mechanisms have been rightly revised, the general atmosphere of the series remains. The health system has passed hearts to the appropriate HP bars, but the fight remains very easy to achieve and there is still no penalty to die. You will always be hot-talking between a handful of characters to overcome riddles, and the local drop-in / out cooperative is present and correct. Beyond the gameplay, the brilliantly humorous turning on the source material is more fun than ever, and see all your favorite characters and places recreated in colorful bricks remains a joy. If you are a fan of Lego titles, The Skywalker Saga has all the right features while improving the basics.
We played the first levels of episode IV: a new hope, assuming the role of Leia as it fights to pass a crucial message to Obi-Wan Kenobi. Of course, it is a very familiar territory, but with the new gameplay adjustments, everything seems again again. Raming paths sometimes appear in a step, and many puzzles will have more than one solution, which leaves room for maneuver in the way you proceed. We arrived at a point where we could build one of the two objects, each sending us on a different road to the next segment of the level. This is another way the game looks like an evolution of what we know.
Replay also seems very high. Each step has optional criteria to be completed in addition to collecting as many weeks as possible, and Kyber bricks are hidden everywhere, necessary to unblock more characters and vehicles. Between the missions of history, many places are fully explorable in Free Play, and these mini-sand bins contain secondary quests, small puzzles and collectibles to find. It just seems to be a lot to see and do.
You will be even more free to explore the galaxy as you please. During the practical presentation, we were shown how you can travel quickly between planets and places unlocked via the card, giving you quick access to all your favorite places among the nine films. Even the space surrounding a given planet can be visited, allowing you to fly, find even more collectibles and even to perform more optional tasks. The given example was a smuggling race, carrying goods from one planet to another, combating enemy vessels along the way.
There is so much more to say - the more than 300 game characters are divided into class, and these classes can be improved with various buffs and additional skills. The use of the force is more complex, giving you total control over the objects you manipulate. Intelligent contextual quirks mean that some classes have additional utility; For example, you can walk freely around enemies if you are a droid because they are not considered a threat. To top it off, everything looks fantastic - plastic aesthetics is better than ever.
These games have already addressed this series of movies several times, but Lego Star Wars: The Saga Skywalker really looks at a step forward without losing this adorable identity. We have the impression of having barely touched the surface with only 60 minutes of play, but if it can maintain a high level of quality on the nine episodes, it will be a real treat for fans. Lego Star Wars: The Saga Skywalker should go out on PlayStation 5 and PS4 on April 5, 2022. Are you looking forward to living this colorful plastic adventure? Laser swords loans in the comments section below.